Technology Resources

Within this section of my portfolio is a list of technological resources listed by category. Each resource contains a link followed by a description of the resource as well as constraints and affordances.

 

Coding

Code-code.org is a free resource that allows students to practice basic coding. Students go through different experiences that allow them to try out simple coding. There are options for full class instruction as well as small group or independent work. Constraints: Each student needs a device in order to participate. Affordances: Teachers, particularly those who are unfamiliar with coding, can use pre-made lessons to help explain coding to students.

Thimble-Thimble allows for students (or adults!) learn some basic html code while remixing current different projects.  Constraints: Some of the lines of code can be hard to read-this might not be the best choice for young children.  Affordances: You do not need to actually create the code, just modify sections of it to change the project.

Scratch – Scratch is a coding program. It can be used to create games or animations. Constraints: It can sometimes be difficult to figure out what code is needed to make certain things happen. Affordances: There are puzzle pieces that can be used to create the code.


Game Based

Prodigy-Prodigy is an interactive role play fantasy game.  During the game, students create a character and go on quests throughout a fantasy land.  When they run into other characters, students must answer math questions in order to defeat their opponent.  They level up and their pets can evolve as they gain experience points and defeat opponents. Teachers can view each students progress with the math.  At the beginning of the game, students take a placement test so the game can give them questions that are appropriately leveled.  As they get questions right in a category, they receive harder questions.  As they get questions wrong, they receive easier questions.  Constraints: Teachers cannot enter their own questions. Affordances: Teachers can assign questions on specific topics. If you want more information, check out my demo slam!

Kahoot – Kahoot allows teachers (or students!) to create multiple choice questions played as a game. Constraints: limited character count. Affordances: Any kids I’ve done this with have loved it!!

Typing-This typing website allows for students to learn to type based on repetition and games. Constraints: Many students try to skip to the game portion without trying to learn the keys first. Affordances: The game section does get the kids practicing!


Multi-Subject

Google Classroom – Google Classroom can be used to assign students electronic assignments.  Assignments can include links to websites for reading or videos, class surveys, and discussion posts on Google Classroom.  Constraints: If you want to have a discussion about an assignment, you must create a separate question. Students and teachers must have a google account. Affordances: Links can be created to any website, or to a google doc created by the teacher

Show Me – Show Me is an app that can be downloaded onto an iPad that allows for a screencasting video to be created. This allows for either students or teachers to write on the screen, record their work for students to view as an example or teachers to see student work. I’m very intersted in using this in my classroom, but still need to explore to identify constraints & affordances.

Blendspace – Blendspace is a way to organize and present information. Constraints: Some pieces of our presentation did not link in properly, and we had to find ways to work around it. Affordances: It allows you to keep many multi-media elements of a presentation all in one place.


Non-Academic

Class Dojo-Class Dojo is used as a classroom management system that also doubles as a way to communicate with parents.  On the management side of things, Class Dojo allows the teacher to give or take away points based on behavior, attitudes as well as create their own category.  Personally, when I used this system in class, most kids would change their behavior in order to keep from losing points.  At the end of the week, they could spend any positive points.  The communication aspect happened as parents created their own account.  They were connected with their childs account and could see any points gained or lost, as well as the categories.  Additionally, class announcements could be sent out via Class Dojo to all connected parents, as well as private messages to specific parents.  Parents could also message me on Class Dojo, which I would typically see quicker than emails.  Constraints: Some students react negatively to losing points. Affordances: Parents receive near instant updates on their childs behavior during class.

Classroom Book Source – This website is a way to organize books within your class library.  Essentially, this site is a way to categorize books and allow you to track which students are tracking out books. Constraints: Easy for students to “forget” to check a book back in.  Also, each book needs to be input individually (time consuming). Affordances: Allows for teachers to track whether students are choosing appropriately leveled books.